![]() ![]() ![]() Customization of the player's own house and their surroundings can be done to improve their environment. Items can be used to assist the player with gameplay interaction and/or decorative purpose. The player may also interact with other characters in the game to build social relationships with each other, positive or negative, with no dramatic consequences. The only "objective" in the game, if any, is to pay off the mortgage placed upon the player's house. But, like most things within the game, this is entirely optional, and does not incur any consequences other than having less space to store items. As an open-ended life simulation, the Animal Crossing series does not have a set objective - as such, after an introductory sequence at the beginning of the games, players are free to do as they like.
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